

DiSTI
M1A2S project - Game Designer II
As a Game Designer for DiSTI, my role was to help design new ways to train with virtual maintenance trainers. During my majority of my time, I spent it scripting level flows (procedure orders) for this M1A2S project as well as assisting the team with my expertise on using the Unity Game Engine.
Keybridge Technologies, Inc
Petroleum Supply Specialist Gameplay - 3D Game Developer
This is a demo reel for a military IMI course I was working on. I created 5 games using Unity in a 6 month time period during my first year at Keybridge. These were for the US Army school and the job Petroleum Supply Specialist (PSS).
Below are all of the Games/IMI's I have worked on. I was entirely responsible for all the functionality, game design, scripting, and level design. There are five of them. Refuel on the Move, Railcar Operations. Preflight Quality Assurance, Scraper Operations, and Assault Hoseline.
![]() Railcar/Tanker OperationsIn this game, my involvement was 100% of the scripting, level design, UX scripting, and I also modeled the fuel pipes to the left of the image. | ![]() Preflight Quality Assurance TestingIn this game, my involvement was 100% of the scripting, level design, UX scripting, and I also modeled the everything in the environment except the tables. | ![]() Millipore Syringe Fuel Testing KitMost of the interactions happen in game and along with all of the responsibilities that come with being the games developer I also made this complete asset kit. |
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![]() Scraper OperationsIn this game, my involvement was 100% of the scripting, level design, UX scripting. | ![]() Assault HoselineIn this game, my involvement was 100% of the scripting, level design, UX scripting. | ![]() Game Pause Menu UIThis is to showcase the menu that I was working with and all of the functionality I provided for it. |
![]() Made in UnityOf course, shout out to Unity as this is my main Game Engine and were I create my games in. |
Meltdown Mayhem
From Concept to Completion - Internship
In this video you will see the development process from beginning to end. The first prototype was made using primitives and JavaScript to make sure the core mechanic was already fleshed out for each mini game. Once completed, it became easier to test gameplay mechanincs. (Scripting workflow in JavaScript for modular integration of small mini games. Literally copy and paste entire mini games and configure its difficulty levels in editor)
Responsibilities: Using Unity3D, I was to Program and prototype the entire game using JavaScript and Integrate the mini games to work with assets built by the team. In addition, I designed the nuclear core and the entire bomb defusal game including 3D assets, textures, and visual effects.
This was my first major project working alongside a team. The team was so successful that it obtained a presentation spot at Indienomicon in the Melrose Center located in Downtown Orlando, FL along side other developers who were actively on Steam.
![]() Door Unlock Game (Guitar Hero)This is the Door Unlock Game. It plays like guitar hero and you have to press they keys to destroy the numbers lighting up allowing you to unlock the door. | ![]() Bomb Difusal Game (Maze Game)This is the Bomb Diffuse Game. You have to guide the little blue node through the motherboard without dying. It is meant to be played like a maze game. | ![]() Fire Extinguish Game (Galaga-ish)This is the Fire Extinguisher Game, it plays like Galaga to extinguish the fire in the halls. |
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![]() bandicam 2014-06-13 23-10-09-845This game is were you deposit the wrenches collected in the level in order to gain more time. It is meant to be a button mashing game were you smash the space bar until the bar reaches the top. |